Auteur/autrice : Cyril Pasteau

  • Worlds of Darkness 6: day and night

    The hard parts There is an ongoing discussion thread in the Planet Vampire forum about how the designers of the World of Darkness MMO would deal with the « hard parts » of the setting. What elements of the pen-and-paper Vampire: The Requiem roleplaying game would be difficult to adapt into an MMO format? Daylight makes vampires…

  • Clone monologues 13

    Speculation. I used to hate the very word. Stealing money, that’s what I used to think it was. Now, I think of speculation as a socially useful activity. By speculating, I bring the prices to less unnatural levels, making sure items are easier to buy and to sell. I remunerate myself in the process. I…

  • Strategic Battlecruisers: the Spiders

    This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The eleventh topic comes from Joe Brusati, who asks us: « CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In…

  • Depopulate, repopulate. Lololol.

    CrazyKinux’s latest blog contest proposes this exercise: « The goal is to write an article on planetary control and how that would be implemented in EVE. Your article needs to cover what features, game mechanic, game design you would like to see implemented if (or when) planetary control/exploration/exploitation becomes available in EVE.«  1. No taxes! « No…

  • Worlds of Darkness 5: market and currency

    A market to optimise game fun In Eve Online, like in the real world, money matters a lot. (If you don’t think it does, please grab your wallet and get in touch with me asap.) It facilitates life in a big way. « Isk » provides access to ships and modules, ammo, skillbooks, clones, fuel, minerals, mercenaries,…