Catégorie : game design
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200 Word RPG Challenge: The Door Game
One day, you cross a doorway And find yourself transported magically somewhere else entirely: hijacked plane, island with no door, forlorn prison pit, back of a bus, Santa fairy office, etc. Behind you, nothing to cross back. Grats, you are now one of the Door People: henceforth, beyond each door you cross lies a different,…
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Experiences with space democracy
This post is part of the EVE Blog Banter, a monthly Eve Online blogging extravaganza maintained by Seismic Stan. The polls have just opened for the election of candidates to occupy the 14 seats on the 7th Council of Stellar Management. To kick-start a topical CSM-themed banter, CCP Xhagen – fierce champion of freedom of…
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DUST 514 to be free-to-play: what next?
CCP announced that their online first-person shooter DUST 514 will be free-to-play. It means that we expect any owner of the supported gaming platform (PlayStation3) to be able to experience the game, at release, in a reasonably enjoyable fashion without having to pay an entry fee. Some players will provide revenue to the publisher by…
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Playing with the Company 8: Raise the Jolly Roger!
“You bloody idiot, you know better than to mix yer liquors!” Kage Baker, The Life of the World to Come Characters in the Company series have a peculiar look at history. The future depicted in the novels is bland. Past times is where interesting stuff happened: cowboys, Indians, and of course pirates. To truly understand pirates, you…
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Eve Online has shards
The single most vaunted feature of Eve Online, along with the focus on sandbox gameplay, has to be its single shard universe. All players are able to interact with each other in the context of the game. The single shard leverages the full potential of the community. This is a marketing lie. Another shard of…