Catégorie : game design

  • Playing with the Company: Kage Baker’s legacy

    « He’ll be very clever, look at that score. And we’ll take this figure for his strength, and this one for his alignment with the forces of good. Is that neat or is that neat?«  Kage Baker, The Life of the World to Come In a series of books collectively known as the novels of The…

  • Worlds of Darkness 8: Q&A MMO panel at the Grand Masquerade 2011

    I was present Saturday, September 17th at the Q&A MMO panel in the Royal Sonesta Hotel in New Orleans. Reynir Harðarson (creative director) and Chris McDonough (senior producer) gave little bits of information here and there and answered questions and queries from the assembly. My notes, below, have been edited Saturday 24th to include my…

  • Twentieth Century Games

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game. This turn-based strategy game aims to circumvent the early game lack of options or late game excess of them common to growth-based strategy games by changing the perspective of the…

  • The masks of peace

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game. This serious game uses augmented reality to alter the perceptions of belligerents or concerned citizens in order to help them get into the mindset and character of the opposing party.…

  • Flood

    This mobile shoot’em up allows players to experience a Flood of biblical proportions. An augmented reality layer of water keeps rising over the course of a few months. Actual player altitude does not matter. The screen displays dangers that need to be faced (read: shot at) solo or in groups. Dangers include madmen, sharks, mutant…