Catégorie : game design

  • Iowa Bob and the Jungle of Doom

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game.  This beat ’em up takes place on the dedicated applications or pages of a social network. The setting is made of connected player profiles. Each profile contains one location with…

  • Paradise 2873

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game. This « murder party » takes place in 2873. Humankind has ceased to grow in numbers: having kids is out of fashion and people mostly do not die anymore, barring the rare…

  • MMPnPRPG

    One pitch a day: in August of 2011, I write each day an « elevator pitch » for a story or a game. Ok, this one is for a very long elevator ride. The game is a pen-and-paper roleplaying game, of the kind you play with friends around a table conquered by geek paraphernalia: many-sided dice, soda,…

  • The grass is green

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game. This serious game aims to help citizens from around the world to get a sense of what immigration entails on a personal level, beyond statistics and generalizations. Its goal is…

  • World of Bots

    One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game. In a distant planet, semi-autonomous robots, or « bots« , engage in free-for-all colonization. They mine, transform, build, trade, loot, search and destroy. This is the setting for an online game where…