Catégorie : game design

  • The space commute

    This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The twenty-fifth topic comes from @Tetraetc – Tetra’s EVE Blog, who asks us: « Have Alliances and the sovereignty system limited the amount of PVP and…

  • EVE Conquests: Federation victory!

    A science-fiction boardgame At the Fanfest, my friend Felix and me bought copies of the boardgame EVE Conquests. This game designed by Pétur Örn Þórarinsson is set in the same universe as the massively multiplayer game (MMO) Eve Online. After one missed opportunity at Nils’s place, I managed to actually try the boardgame at Felix’s…

  • Confidential report

    This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The thirteenth topic comes from Zargyl, the Sebiestor Scholar, who asks us: « On the EVE Fanfest 2009 page are pictures of prizes for the Silent…

  • Worlds of Darkness 7: communication

    « Our tweets will blot out the sun – We will chat in the dark«  Contemporary horror takes place in the future, because the future is now The future World of Darkness (WoD) might well have a stronger cyberpunk flavor, if only because Earth 2009 is already a cyberpunk setting. It also meets a design constraint…

  • Trapped on Planet Horror

    This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The twelfth topic comes from CrazyKinux, who asks us: « First there was the MMO on the PC, and now with the recent announcement of DUST…