Catégorie : game design
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Worlds of Darkness 4: stakes of death
You die, the end? The World of Darkness is a meanie. It kills you in a dark alley, raises you from the dead and kills you again. If fear of dying does not linger in the back of players’s heads as if they were lone women at night in Whitechapel in late 1888, the whole…
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Incapable of empire
This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The tenth topic comes from xiphos83 of A Misguided Adventurer, who asks us: « Victor Davis Hanson argues that western culture, comprising of ideals such as…
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Worlds of Darkness 3: where is it
It all lies in the back of your brain First of all, the « World of Darkness » is not a geographic notion. It is more like a situation or a feeling, one of dereliction and life -of a sort- in the abyss. Even when your character will triple lock the door, pour hot water into the…
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Worlds of Darkness 2: magic
Let’s cast spells! In the World of Darkness, the vampires, the werewolves and the mages are the core supernatural races, sort of. In the future MMO, I hope that mages are going to be playable. Is it planned? Certainly. For release? I doubt it, but who knows. If there is indeed a mage part to…
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Worlds of Darkness 1: activities
Where are the vampires? There ought to be vampires! Recently (well, ever since 2006 when CCP and White Wolf merged), I have been thinking about the ways CCP might create an interesting MMO based on the World of Darkness (WoD) brand and universe. (For those who have yet to enter the World of Darkness, check…