One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an « elevator pitch » for a story or a game.
The player of this puzzle game is a gentle God. Her goal is to help a little boy called Henry, who feels very cold and prays for some warmth. Problem is, God is huge. She has very big hands. When she acts directly, she moves groups of galaxies. Since a wrong move would destroy Henry’s planet, God must be very careful to find a way to manipulate events indirectly. She has one advantage: her breath allows her to change the direction and speed of celestial objects.
God needs to find a way to interact on the smallest possible scale. Anything less does not help Henry. She can use friction between galaxies and transport the resultant fragments wherever she wishes. She can send stray constellations towards the Milky Way. Once she begins affecting the Milky Way, she can use her divine breath to divert dangerous material from the solar system or to bring it there. Then she needs to affect the planetary scale, then the country and the very place where Henry stands.
The player wins the game if Henry feels warm again.
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