Catégorie : game design
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Playing with the Company 7: Dissipating Shadows
« Almost the first thing the Company discovered, when it went into this time travel business so many ages ago, was that history cannot be changed. Recorded history anyway. But if you work within the parameters of recorded history, you actually have quite a bit of leeway, because recorded history is frequently wrong, and there are…
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Playing with the Company 5: a World Made by Greed
“He held out his hands and added brightly, “And it cuts overhead costs by sixty percent!” Kage Baker, The Sons of Heaven Greed, not the greater good The novels of the Company describe a future where capital comes to dominate the whole history of the world, where stock in a company entitles to a share…
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Playing with the Company 4: Words about the Silence
« [Dr. Zeus] seemed to be blind to whatever might lie beyond 9 July 2355 AD.« Kage Baker, The Sons of Heaven In the Company novels, the future is off limits; Dr. Zeus can only project its power into the past and the present. No one knows what lies beyond 2355, because no time traveler has…
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Playing with the Company 3: Taming the Serpent
« Paradox? If you view time as a linear flow, certainly. Not, however, if you finally pay attention to the ancients and regard time (not eternity) as a serpent biting its own tail, or perhaps a spiral. » Kage Baker, The Life of the World to Come Methodological solipsists vs Area Man When you write about past…
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Playing with the Company 2: Theobromos
« Our masters were horrified when they discovered that chocolate gets us pleasantly stoned, because they thought they’d designed us to be proof against intoxicants. They even tried to forbid it to us, but must have realized they’d have a revolt on their hands if they did, and settled for strictly regulating our use of the…