Catégorie : J’ai combattu, nous avons vaincu
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The content society 5: the stakes of deepfakes
EN Deepfakes (‘deep learning‘-generated ‘fake‘ pictures) are videos where the face of individuals are replaced with other faces, using plug-and-play artificial intelligence software. There are porn videos where the face of the performer has been replaced by the face of a celebrity. This is yet another expression of the way the digital environment struggles with…
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The end of virtual worlds
Edward Castronova has officially put an end to his MMO blog, Terra Nova. I remember reading his 2007 book, Exodus to the Virtual World: How Online Fun Is Changing Reality, and being fascinated by the idea that there were so many interactions between « the real world » and « the virtual worlds« , with people « migrating » to virtual…
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The content society 4: the future of income
EN A world without jobs In The Lights in the Tunnel: Automation, Accelerating Technology and the Economy of the Future (2009), Martin Ford predicts that our society faces systemic mass unemployment within a few decades. He reflects about the necessity to provide people with work-unrelated income in order to preserve the free market, which he…
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Space captain: real-life corporation wants its name back
The players of the online game Eve Online manage many useful websites and services and one of the most significant is Dotlan. Dotlan provides the community with an efficient interface to exploit the game’s public API. Wollari, who runs the site, mentioned on Twitter that a real life company got in touch with him about an in-game…
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The content society 3: value in a world of copiers
EN The digital environment makes the old content economy obsolescent. This provides us with a chance to re-assess what is the value of content and, further, what is the purpose of value. Once again, I am trying to make sense of what is a very public debate in the 2010’s. Content is everywhere Content is…