Catégorie : gaming
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Worlds of Darkness 5: market and currency
A market to optimise game fun In Eve Online, like in the real world, money matters a lot. (If you don’t think it does, please grab your wallet and get in touch with me asap.) It facilitates life in a big way. « Isk » provides access to ships and modules, ammo, skillbooks, clones, fuel, minerals, mercenaries,…
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La famille c’est sacré
Les Soirées-Enquêtes jadis éditées par Siroz étaient des scénarios prêts-à-jouer offrant la possibilité de passer une soirée déguisée et ludique, chaque participant endossant un rôle bien particulier et tentant d’accomplir des buts qui étaient propres à son personnage. Le contexte du jeu de rôle français Thoan, inspiré de la Saga des Hommes-Dieux de Philip José…
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Worlds of Darkness 4: stakes of death
You die, the end? The World of Darkness is a meanie. It kills you in a dark alley, raises you from the dead and kills you again. If fear of dying does not linger in the back of players’s heads as if they were lone women at night in Whitechapel in late 1888, the whole…
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Incapable of empire
This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The tenth topic comes from xiphos83 of A Misguided Adventurer, who asks us: « Victor Davis Hanson argues that western culture, comprising of ideals such as…
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Worlds of Darkness 3: where is it
It all lies in the back of your brain First of all, the « World of Darkness » is not a geographic notion. It is more like a situation or a feeling, one of dereliction and life -of a sort- in the abyss. Even when your character will triple lock the door, pour hot water into the…