Achernar

Achernar

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  • Eve Online has shards

    Mar 1, 2012

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    par

    Cyril Pasteau
    dans EN, Eve, game design

    The single most vaunted feature of Eve Online, along with the focus on sandbox gameplay, has to be its single shard universe. All players are able to interact with each other in the context of the game. The single shard…

  • The content society 3: value in a world of copiers

    Fév 27, 2012

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    par

    Cyril Pasteau
    dans EN, FR, trying to make sense

    EN The digital environment makes the old content economy obsolescent. This provides us with a chance to re-assess what is the value of content and, further, what is the purpose of value. Once again, I am trying to make sense…

  • The content society 2: the new faces of meaning

    Fév 14, 2012

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    par

    Cyril Pasteau
    dans EN, FR, trying to make sense

    EN I might have titled this article « the slow march to irrelevancy of language as we know it » because that is all I am going to talk about here (using, incidentally, the English language – quelle ironie !). Language, if anything, is…

  • The content society 1: 2012

    Fév 8, 2012

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    par

    Cyril Pasteau
    dans EN, FR, trying to make sense

    EN Thoughts about what I call, for lack of a better word, the « content society » keep nagging me lately. Let’s try to spell them out in order to achieve temporary peace of mind. Content in the news The news reports…

  • Playing with the Company 7: Dissipating Shadows

    Jan 26, 2012

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    par

    Cyril Pasteau
    dans EN, game design, jeu de rôle, The Company

    « Almost the first thing the Company discovered, when it went into this time travel business so many ages ago, was that history cannot be changed. Recorded history anyway. But if you work within the parameters of recorded history, you actually…

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Achernar

Bienvenue à toi, voyageur de l’éther. Nous sommes au bord du cosmos, à l’embouchure du grand fleuve. Nos mains touchent le ciel et glissent jusqu’aux abysses noires. Comme des diamants charriés par le courant, souvenirs, pensées et émotions défilent entre nos doigts.

Quels sont les thèmes principaux abordés ici ?
Poésie. Écriture. Pratique et conception des jeux. Technologie.

Welcome to you, traveler from the ether! We stand at the brink of the cosmos, at the mouth of the great river. With our hands, we can reach to the sky and into the deep abyss. Thoughts, memories and emotions slip through our fingers like diamonds in the stream.

What is this site mostly about?
Poetry. Writing. Playing and designing games. Technology.


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  • J'ai combattu, nous avons vaincu (38)
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    • trying to make sense (9)


Copains et copines

[FR] Mémoire secondaire (Orlanth)

[EN] Juhana Pettersson – Words, Books, Interaction Design

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