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The hard parts There is an ongoing discussion thread in the Planet Vampire forum about how the designers of the World of Darkness MMO would deal with the « hard parts » of the setting. What elements of the pen-and-paper Vampire: The…
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Clone monologues 13
Speculation. I used to hate the very word. Stealing money, that’s what I used to think it was. Now, I think of speculation as a socially useful activity. By speculating, I bring the prices to less unnatural levels, making sure…
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Strategic Battlecruisers: the Spiders
This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The eleventh topic comes from Joe Brusati, who asks us:…
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Depopulate, repopulate. Lololol.
CrazyKinux’s latest blog contest proposes this exercise: « The goal is to write an article on planetary control and how that would be implemented in EVE. Your article needs to cover what features, game mechanic, game design you would like to…
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Worlds of Darkness 5: market and currency
A market to optimise game fun In Eve Online, like in the real world, money matters a lot. (If you don’t think it does, please grab your wallet and get in touch with me asap.) It facilitates life in a…