Achernar

Achernar

  • La solidarité nous sauvera tous
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  • Player-owned arenas

    Sep 23, 2009

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    par

    Cyril Pasteau
    dans EN, Eve, game design

    Does Eve need arenas? Kirith Kodachi thinks it does. He lists both the reasons (give the players the option to self-organize consensual pvp) and the tools (similar to those currently used in Alliance tournaments). There are multiple ways to consider…

  • Worlds of Darkness 6: day and night

    Sep 11, 2009

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    par

    Cyril Pasteau
    dans EN, game design, World of Darkness

    The hard parts There is an ongoing discussion thread in the Planet Vampire forum about how the designers of the World of Darkness MMO would deal with the « hard parts » of the setting. What elements of the pen-and-paper Vampire: The…

  • Clone monologues 13

    Sep 11, 2009

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    par

    Cyril Pasteau
    dans EN, Eve

    Speculation. I used to hate the very word. Stealing money, that’s what I used to think it was. Now, I think of speculation as a socially useful activity. By speculating, I bring the prices to less unnatural levels, making sure…

  • Strategic Battlecruisers: the Spiders

    Août 31, 2009

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    par

    Cyril Pasteau
    dans EN, Eve, game design

    This post is part of the EVE Blog Banter, a monthly EVE Online blogging extravaganza created by CrazyKinux. Any questions about the EVE Blog Banter should be directed to him. The eleventh topic comes from Joe Brusati, who asks us:…

  • Depopulate, repopulate. Lololol.

    Août 20, 2009

    —

    par

    Cyril Pasteau
    dans EN, Eve, game design

    CrazyKinux’s latest blog contest proposes this exercise: « The goal is to write an article on planetary control and how that would be implemented in EVE. Your article needs to cover what features, game mechanic, game design you would like to…

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Avatar de Cyril Pasteau

Achernar

Bienvenue à toi, voyageur de l’éther. Nous sommes au bord du cosmos, à l’embouchure du grand fleuve. Nos mains touchent le ciel et glissent jusqu’aux abysses noires. Comme des diamants charriés par le courant, souvenirs, pensées et émotions défilent entre nos doigts.

Quels sont les thèmes principaux abordés ici ?
Poésie. Écriture. Pratique et conception des jeux. Technologie.

Welcome to you, traveler from the ether! We stand at the brink of the cosmos, at the mouth of the great river. With our hands, we can reach to the sky and into the deep abyss. Thoughts, memories and emotions slip through our fingers like diamonds in the stream.

What is this site mostly about?
Poetry. Writing. Playing and designing games. Technology.


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    • trying to make sense (9)


Copains et copines

[FR] Mémoire secondaire (Orlanth)

[EN] Juhana Pettersson – Words, Books, Interaction Design

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Achernar

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